What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it is really a doorway, and if you choose to go inside, you'll find many unexpected things.
Producer/Director at Nintendo
...Game creation keeps on expanding without limits, just like the Universe. That's why i keep on creating games.
Director at Kojima Productions
My name is Vince Castillo. I am a game developer residing in the San Francisco Bay Area. I majored in fine arts at Evergreen Valley College and entered the video game industry after accepting a Storyboard Artist position at Crystal Dynamics in 1993.
Transitioning from traditional media to digital, I continued to develop and hone my 2D, 3D, animation, and managerial skills at Z-Axis, where I was given the opportunity to pursue Game Design in 2000. Since then, I have worked with some of the most creative teams and companies in the industry.
Game Design allows one to flex their creative and technical muscles, sure. But even more, it affords a designer a way of authoring an experience that is...
... hopefully endearing,... possibly immersive,... and may even be considered addictive.
With the average lifespan at about 70 years (620 thousand hours), what continues to drive me is the thought every time a player picks up the controller or swipes their tablet they are choosing to exchange that block of time with the virtual experience that you've crafted.
How many games have you capped out at 99 hours? How many 1 hour sessions have you invested doing your Summoner's War dailies?
'Why game design?' I want to continue to create engaging player experiences that are worth the cost of exhange.